﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Pongster
{
    public class Label : Control
    {
        public Color selectedColor = Color.White;

        public Color SelectedColor
        {
            get { return selectedColor; }
            set { selectedColor = value; }
        }

        public Label()
        {
            tabStop = false;
        }

        public override void Update(GameTime gameTIme)
        {
            
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            //spriteBatch.DrawString(SpriteFont, Text, Position, Color);
            spriteBatch.DrawString(SpriteFont, Text, Position, SelectedColor, Rotation, Origin, Scale, SpriteEffects.None, 1f);
        }

        public override void HandleInput()
        {

        }

    }
}
